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THE BOOK OF FAE

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Role

Lead Programmer, Designer

Engine/Languages Used

Unreal Engine 4, C, C++

Date

Jan 2021 - May 2021

Embark on a journey through enchanting forests filled with glowing characters, whimsical creatures, and fantastical environments. A whimsical puzzle-platformer game created in Unreal Engine 4 with Blueprints alongside a team of UCF students. As a Programmer, I was responsible for designing and implementing the enemy AI system and several other core game mechanics. Play as the light fairy Fae as she tries to escape the forest that she's trapped in. Utilize your surroundings and abilities to traverse through the environment. Meet different creatures along the way that may help or harm her. Learn about her journey more in The Book of Fae!

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