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Tokyo-based Game Designer and Software Engineer

GAME DESIGNER

ALEAH BLAIN

Programming Portfolio

01

SURVIVAL ADVENUTRE | UNREAL ENGINE

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LEAD PROGRAMMER

A survival exploration game that was made alongside a team of UCF students over the course of 9 months. Made in Unreal Engine 4 with Blueprints and Behavioral Trees, I am the Lead Programmer of our team with a focus on Combat and AI design and implementation.

02

3D PLATFORMER | uNREAL ENGINE

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LEAD PROGRAMMER

A whimsical puzzle-platformer game created in Unreal Engine 4 with Blueprints alongside a team of UCF students. As a Programmer, I was responsible for designing and implementing the enemy AI system and several other core game mechanics.

03

INFINITE CRAWLER | UNREAL  ENGINE

PROGRAMMER

An infinite runner-style game created in Unreal Engine 4 with Blueprints alongside a team of UCF students. As the Lead Programmer of the team, I helped design and implement the drunken game mechanics and visual style elements.

Design Portfolio

JAM HOUSE CLUB DESIGNER

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JAM HOUSE CLUB PRESIDENT

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