GAME DESIGNER
ALEAH BLAIN
Programming Portfolio
01
SURVIVAL ADVENUTRE | UNREAL ENGINE

LEAD PROGRAMMER
A survival exploration game that was made alongside a team of UCF students over the course of 9 months. Made in Unreal Engine 4 with Blueprints and Behavioral Trees, I am the Lead Programmer of our team with a focus on Combat and AI design and implementation.
02
3D PLATFORMER | uNREAL ENGINE

LEAD PROGRAMMER
A whimsical puzzle-platformer game created in Unreal Engine 4 with Blueprints alongside a team of UCF students. As a Programmer, I was responsible for designing and implementing the enemy AI system and several other core game mechanics.
03
INFINITE CRAWLER | UNREAL ENGINE

PROGRAMMER
An infinite runner-style game created in Unreal Engine 4 with Blueprints alongside a team of UCF students. As the Lead Programmer of the team, I helped design and implement the drunken game mechanics and visual style elements.